Post by The Bitches BastardPost by Great UncleanThe new Darklight equipment updates every second. Not true real time,
but yeah.
Updates what? Personal rank or team score?
both.
Post by The Bitches BastardPost by Great UncleanYou're gonna have a hard time convincing me that a few
seconds of delay are going to have any real effect on your strategy in
the game.
Like I said, you wouldn't know. When you play a system where you can tell your
score, team score, who got base, and how much time is left real time you'll
understand what a valuable tool it is.
Ummm... Tron? And you're really reaching if you are going to tell me
that because it isn't litterally real time it makes that much
difference. That is just dumb.
But if that's how you TRULY feel, than we can 'agree to disagree' on
that.
Post by The Bitches BastardPost by Great UncleanOn a side note, your definition of 'advanced' seems to be that you
know whether or not your aim sucks before you fire.
Right. That's exactly what I said. One of the biggest frustrations with systems
like LQ, Darklight, Storm, etc... is you never know if your shot hit them. User
feedback is a must.
You know if you hit them, they go down. Just like if I fire a gun, if
it hits them, they go down. If not, they don't go down.
What you mean is 'you never know if your shot is GOING to hit them'.
Well, if you feel a crutch for aim is necessary.... ;)
Post by The Bitches BastardPost by Great UncleanAnd the ability to run has nothing to do >with equipment.
Tell that to these center operators. Why do you think Photon is the only system
to allow running?
Because photon always has allowed running. I guess you could say that
it is a saftey issue, and that helmets help, but most places don't
want to even worry about the liability of people running around. It's
the same has two handed guns. If you want to say that the presence of
helmets contribute to allowing running, I will concede that point.
I'll revise to 'the ability to run has nothing to do with the design
of the electronics'.
Post by The Bitches BastardPost by Great UncleanWhy not? This isn't complicated here, this is basic electronics.
Have you ever DONE what you're talking about? Have you witnessed the effects?
Then quite simply, you wouldn't know.
What? Program data transimission through radio modems? Yes.
Post by The Bitches BastardPost by Great UncleanRight. I'm sure it does go down as quick. (well, as quick as a person
could notice) But you missed my point.
No, your point is moot. If they go down just as quickly as any other systems,
your whole "Reverse IR sucks because it takes more time for the packs to
communicate" is completely invalid.
You still miss my point. I never said that reverse IR sucks because
it takes more time. I said that it would be more valid for me to make
that statement than to say that reverse IR allows real time scoring
when foreward IR does not.
Note that I never said that it takes more time. Infact, in what you
quoted I specificially say that nobody can tell the difference from
the time. Although litterally, with identical equipment, one
receiving the command to shut off from another vests IR, and the other
receiving it from the computer, it would take a minute amount of time
more for the pack getting the info from the computer.
Foreward IR:
[shooting pack transmits] [IR travel (speed of light)] [receiving pack
processes] [pack turns off]
Reverse IR:
[shooting pack transmits (receives other packs IR, and broadcasts
signal to computer that you are hitting that pack)] [radio travel
(speed of light)] [computer revceives and processes signal] [computer
transmits to vest getting hit] [radio travel (speed of light)] [pack
receives and shuts down].
But as long as everything is running correctly, you can never tell the
difference in time.
Post by The Bitches BastardPost by Great UncleanThe negitives I cited were not inherent to having reverse IR itself,
Well then WHY did you originally say Reverse IR systems are inferior? That's
what started all of this. Simply restate to, "I don't really have much
experience with reverse IR equipment, but I prefer forward IR games due to a
strange anomoly I experienced"
I said that I thought reverse IR is inferior. I did not say equipment
using reverse IR is inferior. You are assuming that I was saying
Photon is inferior to other systems. I did not make that statement.
Clearly LaserStar is inferior to Photon.
Post by The Bitches BastardPost by Great UncleanThe discussion was whether or not
realtime scoring is a result of reverse IR. You still have yet to
show me that I'm wrong about the answer being no.
I conceded that you're right on that, in the process we've shown that
A) You're basing your "halo" feelings on a handicap built into Force
B) The added power draw isn't even a factor
C) Communication with packs isn't noticably slower
D) Photon is the best system ever
A. no, the handicap in force could partially be an attempt to minimize
that. If you catch a whiff of someone's IR diffracting off some fog
or an object, the better players have less time to react to it before
pulling the trigger, so they have to be more accurate and have better
reflexes.
The handicap does not create the problem I stated. The nature of
light does.
B. I didn't say that it was necessarily a factor in Photon or any
other system. I said that it would 1. exist and 2. could be a factor.
Those are both true. Whether or not it creates a problem is up to
the designer.
C. True. Assuming everything is working correctly there should be no
noticeable difference. I never argued that.
D. Nostalgia is wonderful isn't it? ;)
But anyway the whole point of this discussion was that reverse IR does
not cause real time scoring, which you've conceded to me. Thus the
conversation is now done.
It's always fun discussing things with you.
THE Great Unclean One
Plano